Setting: Edda [Jotunn and the Cult of Ragnarok]
Jotunnar Extra-system invaders, the Jotunnar are an alien force of raiders Not much is known about their governance, other than a propensity for abduction. From...
Jotunnar Extra-system invaders, the Jotunnar are an alien force of raiders Not much is known about their governance, other than a propensity for abduction. From...
Muspelir Midgir touched by the ethereal head-fires of Musple.The sorcerous powers of arcane fire course through their very beings. With its mastery over the Bif...
Dark and Light Alves The Dok’alfir, or Dark Alves, reside primarily in the Eastern portion of the solar system’s First Belt. Largely isolationist, they go...
Origins As with all life in the solar system, the origins of the Midgir begin on Midgard. The race of Midgir is analogous to Humanity in our own world. Through ...
The Solar Cradle Between the sun and a dense asteroid belt, rests the Solar Cradle. It is from this space that all mortal races of the solar system came forth. ...
Ethereal-Space & Real-Space The setting of Edda is built upon two conflicting, yet conjoined realities. Ethereal-Space, and Real-Space. It is easiest to thi...
A 1-Shot based in my Midgard setting. The players in this scenario are survivors of a wrecked Aesir prisoner transport train.
Let’s put the what we learned about the 3 Ws and the 3 Pillars into practice.
The 3 Pillars don’t have any particular order to them, and they tend to overlap, but understanding the core purpose of each of them (underlined below) is key to...
Running a Table Top Role Playing Game (TTRPG) can be time consuming. NO MORE!